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The developer of the dxil-spirv control flow graph structurizer decided to abandon the existing complex, 9000-line implementation in favor of Mesa's simpler goto_if approach to prioritize correctness over code readability and maintainability. After years of patching issues with increasingly complex game shaders, they tested sending unstructured SPIR-V directly to drivers and found performance was acceptable, validating the decision to adopt Mesa's proven structurization method used by OpenCL.
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