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Sony claims that gamers understand they are licensing games rather than owning them, and argues that software cannot be "sold" because it is not finite—multiple copies can be produced at near-zero cost. However, the article argues Sony's reasoning is flawed; when gamers purchase a game, they buy a copy of the software (with a license to use it), similar to how purchasing a physical item means buying one copy, not a singular entity. The real issue, according to the author, is that laws need to require vendors to provide service for a reasonable period after purchase or offer refunds, since gamers rightfully expect purchased games to remain playable.
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