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What to Learn to Be a Graphics Programmer
# Summary To become a hireable graphics programmer, you need to master two distinct areas: the CPU side (learning modern APIs like DirectX12 or Vulkan and engine programming) and the GPU side (understanding lighting mathematics, shading techniques, and real-time optimization). Key learning resources include "Ray Tracing in One Weekend" for understanding rendering principles, physically-based rendering (PBR) theory, and building a portfolio project that demonstrates asset loading, real-time rendering, and lighting effects using modern graphics APIs.
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