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This started life as a graphics tool for a specific problem: gen AI can make retro-styled sprites but can't follow exact hardware constraints of pixels and colors.While building this I liked the idea that I can fan-out to any retro videogame console or handheld's specifications.I then devised my own declarative language - Demotic - to express the game you want to build as concisely and naturally as possible without implementation detail. To wor…
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