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The author discusses using large language models (LLMs) effectively in real game development workflows, not just one-off demos. While LLMs have proven capable for web-based projects, the author found them consistently struggle with game-specific tasks, leading to the insight that "LLMs are Bad At Games." The post expands on a 45-minute presentation about treating games as "harnesses" for AI tools and exploring practical strategies for integrating AI into game development pipelines.
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