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Distributed Ray Tracer
Hey HN, I'm Julius, I'm a backend engineer at Hatchet and created this demo to show off some of Hatchet's new features, primarily durable streams and serverless endpoints. Those, however, are just background details that made this significantly easier to scale. By distributing the rendering across many different nodes, orchestrated using Hatchet, it makes it possible to render quite high fidelity scenes fairly quickly. All of this would be poss…
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