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Correlated randomness in Slay the Spire 2
Slay the Spire 2 has a correlated randomness issue where different random number generators produce predictable outputs based on each other, despite attempts to initialize them with different seeds. The problem stems from the game's use of C#'s System.Random class, which has a linear relationship between seed values, allowing players to predict future random events (like curses and loot drops) based on previous ones. This flaw mirrors a similar issue in the original Slay the Spire and can impact gameplay in ways ranging from minor to significant.
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