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Building iOS Apps with Doom Emacs
A developer successfully built a complete iOS app development workflow in Doom Emacs by orchestrating Apple's command-line tools (xcodebuild, xcrun simctl, sourcekit-lsp, etc.) rather than using Xcode, creating custom keybindings for building, running simulators, and managing logs. The approach works because Xcode itself is merely a wrapper around these underlying command-line tools, making it possible to replicate the development loop in any editor that can execute shell commands and display output.
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