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At his thirtieth college reunion, the author observed that his peers shared widespread anxiety about AI's impact on knowledge work and the future, a concern that feels particularly acute compared to previous generations' anxieties. The author also reflected nostalgically on BattleTris, a competitive networked Tetris game he created in 1993 as a college project that became a hyperlocal hit on campus, representing a simpler era of computing before digital photography and widespread internet connectivity.
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