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A developer has successfully implemented functional logic circuits within Age of Empires II's scenario editor, including a NAND gate, a 1-bit perceptron, and a perceptron-training circuit, using goats as signal carriers and the game's terrain features (grass, bridges, ice, bamboo, forests) to represent different logical operations. The system uses goats moving across designated rails to represent bits and manage signal flow, with careful synchronization mechanisms to avoid race conditions. This demonstrates that Age of Empires II can be used as a platform for building computational circuits capable of machine learning operations.
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